FurryBall 2.3
for Maya 2010, 2011, 2012 (32 and 64 bit) faster and more powerfull Since version 2.1 there are new realtime DoF with bokeh effect (circle, hectagon, square, pentagon, triangle), realtime motion blur and possibility to render motion vectors for postproduction purposes. FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. No more time-consuming exports, waiting and tuning in new applications!! You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 460) Next teaser of Goat story II was completelly rendered in FurryBall 2.0 on Geforce GTX 460. Render time was 2-3 min per frame in 1080p with Fluids, AO and Depth pass.
News:
New features in version 2.3
New features in version 2.2
New features in version 2.1
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