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GPU vs CPU - GPU rendering vs Software CPU rendering

FurryBall vs CPU render - FurryBall vs Vray, FurryBall vs Arnold, FurryBall vs Mental Ray, FurryBall vs IRay


Scene 1 - up to 6x  faster

Unbiased rendering and Physically based full global illumination, brute force, with 4x light bounces and Path tracing if available
The most similar render for compare the speed and quality is CPU render Arnold, because it use also Path tracing.

The scene is very complicated for ray tracing and all scene is lit by indirect (4x bounced) light.

In FurryBall setup there is 400 rays for 14 min render and 200 rays for 6:30 render with our Noise reduction filter. 


200 rays + Noise reduction

400 rays - NO Noise reduction


Scene 2  - 14x faster
Biased rendering

Simple cartoon like scene without reflections. (Two lights, raytraced shadows)




Scene 1 - other renderers


  FurryBall (GPU) Mental Ray Vray 2.0 Maxwell Arnold

comparasion scene time

14 min 44 min 47 min 46 min 41 min
realtime viewport
motion blur
maya fluids
Maya proc textures partly
unlimited textures
image based lighting
raytraced unbiased GI photon map
toon rendering


Test workstation: 

Intel Core i7-930 2,80 GHz, 16 GB RAM, Nvidia Geforce GTX Titan - 6 GB Memory
Because every renderer has totally a different setting, there is no possible to have the same settings. We tried to set the optically similar quality for each renderer. We set brute force in all renderer (without any tweaking).


Do you have any doubts with our times? Please test yourself

Here is possible to download 3DS Max (Mental Ray setup) and Maya 2014 scene (FurryBall 4.8 setup).
We will be happy if you provide us with your TIME, CPU config and IMAGES to mail: