FurryBall RT - Features
Supported Applications and System
Maya 64bit - 2011 / 2012 / 2013 / 2014 / 2015 / 2016 / 2016 ext2 / 2017 / 2018
Cinema 4D - R15 / R16 / R17 / R18 / R19
3DS Max (alpha version) - 2013 / 2014 / 2015 / 2016 / 2017 / 2018
64 bit - Windows Vista, Windows 7, Windows 8 or Windows Server, Windows 10
Rendering core
- Asynchronous progressive rendering
- 10x faster viewport response than FurryBall 4.8
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Full Multi-GPU support - unlimited number of cards
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CUDA OptiX based renderer
- Direct rendering to viewport, render view, file, IPR, including render region
- Playblast rendering supported
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Biased and Unbiased rendering
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Gamma correction
- Shadow terminate fix
- Easy interface - Quality can be tuned by single parameter
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Separate features
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Tile rendering - unlimited output resolution
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Multipass Depth of field with bokeh effect
- Realistic Motion blur - Video
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Ambient occlusion
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Matte rendering with color matte
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Environment fog, post process glow
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Max ray intensity parameter
Standalone and Import / Export features
- Import / Export from - Maya to Cinema 4D, Cinema 4D to Maya (all supported features include Particles, Fluids, XGen, Shave...)
- Standalone rendering without home application
Standalone version and Import / Export features
Physically-based full global illumination(Nvidia Only)
- Image based lighting - HDR support - Unlimited number of Environments and Dome lights.
- Physically based lights
- Unlimited light bounces
- Raytraced refraction and reflections
- Brute force path tracing
Maya Fluids and Particles
- Support for Fluids and Particles - Video
- Krakatoa (partly support over export)
Full 3D Stereo support (FurryBall 4.8 only)
- Real-time preview in ANAGLYPH, SIDE BY SIDE, INTERLACED
- Advanced 3D stereo tweaking utility (visualization of disparity, problematic disparity)
- Render 3D Stereo in one EXR
Maya, Cinema 4D Hair, Shave & Haircut
- Fur textures, alpha, control maps, specular reflection
- Vegetation shading option (normal map, translucency)
- (Yeti come soon we hope)
Lighting and Shading
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HDRI texture lighting
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Spot, point, ambient, directional and area lights supported
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Filtered shadows, variable penumbra (light size)
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Raytraced shadows
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Indirect lighting - raytraced
- Object can be used as light source
- Image based lighting, HDR support
- Mesh light emitting, Environment light
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Light sets
Geometry
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Polygon meshes
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Maya Hairs, Shave&Haircut
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Cinema 4D Hairs
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Curves
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Subdivision and Displacement (based on Open sub div)
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Vector Displacement
- Maya Fluids
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Maya nParticles and Particles
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Instances (very optimized and fast)
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Maya BiFrost (mesh rendering)
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Maya xGen (splines and spheres only)


Materials
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Layered material with alpha masks - unlimited layers
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Raytraced SSS with texture blending into object
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Possible to set Physical correct Materials
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Advanced FurryBall material (anisotropic)
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Advanced FurryBall hair shader
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Almost Complete Maya Shader tree and utilities
- Arnold standard material - almost fully supported. Samples.
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Basic support for some Maya, Cinema 4D, Mental Ray, V-Ray materials
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Cinema 4D basic material and light as well
- Maya lambert, Blinn, Phong, Phong E, anisotropic, Ramp
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Raytraced refractions, reflections
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Shadow catcher per object
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Transparency exit color
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Carpaint material with 2 specular and flakes
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Displacement, Bump, Normal maps
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Subsurface scattering (SSS) and translucency
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Alpha (cutout) opacity
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Edge fresnel effect
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Toon shader with contours
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Ramp shader with texture support
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Supports for layered textures and procedural 2d Maya textures
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Image sequence textures
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High resolution textures like CPU renders
Maya Fluids and Particles Special FurryBall SSS with blending texture into object
Textures
- Unlimited number of textures - up to 16K per texture
- Substance procedural textures
- Layered textures
- Support procedural textures in Maya and 3DS Max
- Support for all Maya image formats (PSD, tiff, TGA, BMP, etc.)
Post-process effect
- Real-time update without no need re-render image
- Output Gamma, Material Gamma, Light Gamma
- Exposure / Saturation
- Simple Chromatic Aberration
- Interactive post-processes (tune post processes without re-rendering) (Glow, Chromatic Aberration, Gamma, Color levels, 3-way color correction...)
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Interactive post-process Noise reduction (The whole image compare)
Output
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Multipass rendering output
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Including Depth, AO, specular, indirect light, reflection, normals, wireframe, diffuse, reflection, shadow, color matte and much more
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Matte pass with unlimited color matte
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Texture baking - bake your scene into texture (Beauty, reflections, shadows, AO... and much more channels include UV, Normals..)
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Maya render layers
- 360° Spherical map camera
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Shadow catcher material
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Float, 32bit, 16bit, 8bit
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HDR, EXR, PNG, DDS, JPG
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UNLIMITED Output resolution (Tiles rendering)
- Fully customize HUD (Heads-up display) - for Previz playblast purposes


Fully customize HUD (Heads-up display) - for Previz playblast purposes Únlimited colored matte
Do you want to buy FurryBall for your production, but you are missing a feature important for you?
Contact us at sales@aaa-studio.eu