FurryBall is incredibly fast rendering system using the power of GPU. FurryBall offers UNBIASED Monte Carlo raytracing (path trace), with real-time progressive preview in the viewport. Final frame rendering to multiple file format, layers and passes are obvious. FurryBall was developed for purposes of CGI animated movies, VFX and feature movie rendering. AAA studio produced full-length CGI feature for cinemas in 2012 in FurryBall. FurryBall RT is extra simple and easy to use for an artist - you can tune whole image quality with only a single parameter if you want. You can useArnold standard material if you like - almost all parameters are supported. Try those samples.
Each license comes with ALL THREE plugins (Maya, Cinema 4D, and 3DS Max in Beta version) for free. FurryBall fully supports an unlimited number of GPU in a single computer and also can be used like standalone renderer.
FurryBall was used by many productions since 2008 (Blizzard, Valve, Microsoft, Hydrogen Whiskey Studios, Nickelodeon, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and much more.)
Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture number limits, output size, quality, lack of features), FurryBall deals with all of these:
You will get ALL THREE plugins for FREE (Maya, 3DS Max, Cinema 4D)
Unbiased and Biased rendering
Hair, Fur, Fluids, Particles, Displacement
Unlimited output resolution
Unlimited number of textures
Unlimited number of lights
Raytraced Physically-based full global illumination ray tracing
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...