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What is FurryBall?

FurryBall is incredibly fast rendering system using power of  GPU. FurryBall offers UNBIASED Monte Carlo raytracing (pathtrace), with real-time progressive preview in viewport. Final frame rendering to multiple file format, layers and passes are obvious. FurryBall was developed for purposes of CGI animated movies, VFX and feature movie rendering. AAA studio produced  full length CGI feature for cinemas in 2012 in FurryBall. FurryBall RT is extra simple and easy to use for artist - you can tune whole image quality with only single parameter, if you want.


Each license comes with ALL THREE plugins (Maya, Cinema 4D, (3DS Max in version FurryBall 4.8). for free. FurryBall fully supports unlimited number of  GPU in single computer.

FurryBall was used by many productions since 2008 (Blizzard, Valve, Microsoft, Hydrogen Whiskey Studios, Nickelodeon, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and many more.)

FurryBall offers all required features and high quality as regular CPU renders. 



Why use GPU?

  • Up to 3x-15x faster than conventional CPU ray tracing
  • Much cheaper (3x-15x less rendering units than CPU render)
  • Realtime preview in Maya or Cinema window.
  • Easy scalable (Multi GPU on single computer)
  • More artistic freedom (much faster preview and results)
  • Less heating and electricity consumption (less rendering units)


GPU vs. CPU rendering speed compare

Comparison tests

According our comparison tests GPU ray tracing with FurryBall is up to 3x-15x faster than CPU raytracers in same visual quality.



Why FurryBall?

Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture number limits, output size, quality, lack of features), FurryBall deals with all of these:
You will get ALL THREE plugins for FREE (Maya, 3DS Max, Cinema 4D)

  • Unbiased and Biased rendering

  • Hair, Fur, Fluids, Particles, Displacement

  • Unlimited output resolution 

  • NO precalculation

  • Unlimited number of textures

  • Unlimited number of lights

  • Raytraced Physically-based full global illumination ray tracing

  • and much more


News in version 4


Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice... 


System requirements

System requirements are discussed on System requirements page.