What is FurryBall?
FurryBall is advanced real-time GPU production quality final frame renderer using raytrace as well as rasterize. It offers advanced rendering techniques, implemented directly into Maya and 3ds Max (public Beta), with stanalone and network rendering and multi GPU support. FurryBall is developing for in-house AAA studio purposes since 2008.
What makes FurryBall so special and fast?
FurryBall uniqueness is the combination of the speed of GPU rasterization with uncompromising quality of Physically-based full global illumination unbiased raytrace (Path tracer - Monte Carlo), based on NVIDIA® OptiX™. This combination make FurryBall incredibly fast and variable.
FurryBall is extremely fast in BIASED - cartoon like rendering even in very high resolution. The image below was rendered in 4K resolution on GTX Titan - 5 min per frame.
4K rendering in Stereo - 5 min rendertime
What do you get?
You will get actually two incredibly fast renderers in one package. You can render your Previz or Cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles using Rasterize renderer. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats.
When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will got Physically-based full global illumination unbiased photorealistic raytrace engine.
You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer.
One license package contains boths Maya and 3ds Max plugins for free.
FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.
Fully customize HUD (Heads-up display) - for Previz playblast purposes
According our comparison tests GPU raytracing with FurryBall is up to 10x faster than CPU raytracers in same visual quality (in case of brutal force unbiased rendering with physically based full global illumination).
In case of rasterized biased rendering (Previz, Cartoon like, Animations) is speed up to 100x faster than CPU raytracers.
Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture limits, output size, quality, lack of features), FurryBall deals with all of these:
FurryBall power has been proven in real movie and game production by many studios.
FurryBall 4 also supports the new NUKE realtime rendering.
News in version 4
Unbiased and Biased rendering
Raytrace and realtime Rasterization
Unlimited output resolution
Hair, Fluids, Particles, Displacement
Unlimited number of textures
Unlimited number of lights
Raytraced Physically-based full global illumination
Only one FurryBall license has the power to replace up-to 5-100 computers with CPU renderer in your render-farm! FurryBall is FULLY GPU based renderer - not just CPU/GPU hybrid.
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...
NO more flickering in animation, NO more black or white splotches or points in image.
System requirements are discussed on System requirements page.