What is FurryBall?

FurryBall is incredibly fast real-time GPU production quality UNBIASED and BIASED final frame renderer. FurryBall was specially created for purposes of CGI animated movies.


FurryBall offers advanced rendering techniques, direct support for Maya, 3DS Max and Cinema 4D. Each license can be used by all three 3D applications for FREE. FurryBall fully supports multi GPU rendering for scalable GPU accelerated final frame rendering.
The renderer was developed by AAA studio and has been used on many productions since 2008 by Blizzard, Valve, Hydrogen Whiskey Studios, Postmodern, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and many more.

FurryBall offers all required features and high quality as regular CPU renders. 

Why use GPU?


What makes FurryBall so special and fast?

FurryBall uniqueness is the combination of the speed of GPU rasterization with uncompromising quality of Physically-based full global illumination unbiased raytrace (Path tracer - Monte Carlo), based on NVIDIA® OptiX™. This combination make FurryBall incredibly fast and variable. 

FurryBall is extremely fast in biased - cartoon like rendering even in very high resolution. The image below was rendered in 4K resolution on GTX Titan - 5 min per frame.


4K rendering in Stereo - 5 min rendertime


What do you get?

You will get actually two incredibly fast renderers in one package. You can render your previz or cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles using Rasterize renderer. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats.

When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will got Physically-based full global illumination unbiased photorealistic raytrace engine.

You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer.
One license package contains all three  plugins for free Autodesk Maya, 3DS Max and Cinema 4D.

FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.


HUD renderFully customize HUD (Heads-up display) - for Previz playblast purposes 


Comparison tests

According our comparison tests GPU ray tracing with FurryBall is up to 15x faster than CPU raytracers in same visual quality (in case of brutal force unbiased rendering with physically based full global illumination).

In case of rasterized biased rendering (previz, cartoon like, animations) is speed up to 100x faster than equivalent software based CPU ray tracing.



Why FurryBall?

Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture number limits, output size, quality, lack of features), FurryBall deals with all of these:

  • You will got ALL THREE plugins for FREE (Maya, 3DS Max, Cinema 4D)

  • Unbiased and Biased rendering

  • Hair, Fur, Fluids, Particles, Displacement

  • Raytrace and real-time Rasterization

  • Unlimited output resolution 

  • NO precalculation

  • Unlimited number of textures

  • Unlimited number of lights

  • Raytraced Physically-based full global illumination ray tracing

  • and much more


News in version 4


Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice... 


System requirements

System requirements are discussed on System requirements page.


FurryBall RT - Beta

New Revolutionary version is here!
The first public beta

FurryBall RT Beta Upgrade

New Maintenance and Upgrade policy for FurryBall RT.

Furryball Still-life Challenge

Very nice challenge, we prepared for your with 3D Concept Art.
Informations, prizes and rules on this link.
Deadline 14th June 2015

FurryBall RT - Speech

The first introduction of FurryBall RT
Speech and live demo from GTC 2015
San Jose, CA