Why use GPU?

What is FurryBall?

FurryBall is incredibly fast real-time GPU production quality UNBIASED, as well as BIASED, renderer. It offers advanced rendering techniques, implemented directly into Maya and 3ds Max (public Beta), with multi GPU support. FurryBall was developing for in-house AAA studio purposes since 2008. It just simply works in real production.
FurryBall offers all required features and quality as regular CPU renders. 


What makes FurryBall so special and fast?

FurryBall uniqueness is the combination of the speed of GPU rasterization with uncompromising quality of Physically-based full global illumination UNBIASED raytrace (Path tracer - Monte Carlo), based on NVIDIA® OptiX™. This combination make FurryBall incredibly fast and variable. 

FurryBall is extremely fast in BIASED - cartoon like rendering even in very high resolution. The image below was rendered in 4K resolution on GTX Titan - 5 min per frame.


4K rendering in Stereo - 5 min rendertime


What do you get?

You will get actually two incredibly fast renderers in one package. You can render your Previz or Cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles using Rasterize renderer. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats.

When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will got Physically-based full global illumination unbiased photorealistic raytrace engine.

You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer.
One license package contains boths Maya and 3ds Max plugins for free.
FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.


HUD renderFully customize HUD (Heads-up display) - for Previz playblast purposes 


Comparison tests

According our comparison tests GPU raytracing with FurryBall is up to 15x faster than CPU raytracers in same visual quality (in case of brutal force unbiased rendering with physically based full global illumination).

In case of rasterized biased rendering (Previz, Cartoon like, Animations) is speed up to 100x faster than CPU raytracers.


Why FurryBall?

Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture limits, output size, quality, lack of features), FurryBall deals with all of these:

  • Unbiased and Biased rendering

  • Hair, Fur, Fluids, Particles, Displacement

  • Raytrace and realtime Rasterization

  • Unlimited output resolution 

  • NO precalculation

  • Unlimited number of textures

  • Unlimited number of lights

  • Raytraced Physically-based full global illumination

  • and much more


News in version 4


Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice... 


System requirements

System requirements are discussed on System requirements page.


FurryBall 4.7 Beta 3

Maya 2015 and Max 2015 Supported!
Available on our forum


New video tutorials
for FurryBall 4.0
Including 3DS Max, Network, Standalone

FurryBall Benchmark

New High Raytrace Benchmark scene and page
You can compare your GPU with others

Missing Link

Great images by Carlos Ortega Elizalde
made in FurryBall 4.6