Release Notes

Release 4.8.3286  (july 2014)

Renderer engine - Standalone version

  • Added direct and indirect multipliers for diffuse and specular components
  • Added secondary reflection into FurryBall Material
  • Fixed bad pixels with Dome light

Cinema 4D (R15)

  • Added Cinema 4D beta plugin

Release  (june 2014)

Renderer engine - Standalone version

  • Fixed hair uv in raytracing
  • Fixed alpha with sss diffuse radius
  • Fixed alpha on edges with transparency on solid background
  • Fixed anisotropy specular with Hybrid environment map method
  • Added support for Nvidia Maxwell graphics cards

Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)

  • Fixed log frame progress updating

3DS Max Plugin (2013, 2014, 2015)

  • Fixed subdivision (works with polygons instead of triangles now)

Release 4.7.3231  (april 2014)

Renderer engine - Standalone version

  • Added support for HDRI lighting - 2 new faster methods
  • Added support for High dynamic range image preview option
  • Added low light intensity shadow rays threshold
  • Added transparency exit color or environment map (Transparent materials)
  • Added support for RGBE file format (.hdr)
  • Added only R channel support in OpenEXR file format
  • Fixed bump map value clipping
  • Some changes in FurryBall standalone application
  • Fixed car paint in layered shader
  • Fixed displacement normals
  • Changed displacement behavior (computed in object space - scale with object)
  • Fixed displacement in negative values
  • Fixed memory leak when raytracing geometry changed
  • Fixed alpha channel
  • Fixed hair random orientation
  • Fixed hair in indirect
  • Fixed texture sizes pass
  • Fixed texture analyzator
  • Fixed bump map color gain
  • Fixed car paint flakes in raytracing
  • Fixed reflection pass
  • Fixed AO pass with multipass multisampling
  • Fixed shadow pass with supersampling or multipass multisampling
  • Fixed AO with alphamasked objects
  • Fixed objects with reverse normals
  • Fixed enabling/disabling textures in raytracing
  • Fixed primary lighting pass
  • Fixed ray traced SSS
  • Better support for layered materials with SSS
  • Fixed rendering and cancelling render into file
  • Fixed some network rendering bugs
  • Fixed refraction index computation
  • Changed internet connection timeout

Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)

  • Added support for Maya 2015
  • Added render statistics in render view
  • Fixed problem with restarting rendering in render view
  • Fixed Maya 2011 freezing while render to file
  • Instances loading speedup
  • Fixed refreshing in Maya 2014
  • Fixed normals update on smoothed meshes

3DS Max Plugin (2013, 2014, 2015)

  • Added support for Max 2015 
  • Added unit scale (3DS Max scene is 10x smaller for FurryBall now)
  • ActiveShade refresh optimizations
  • Added support for object with same names
  • Added bump multiplier into FurryBall material
  • Added support for displacement map
  • Fixed material editor preview
  • Fixed some lights bugs
  • Fixed FurryBall material specular
  • Fixed render passes
  • Fixed updates GI node in ActiveShade
  • Fixed updates mesh when is created
  • Fixed environment map recomputing
  • Fixed render settings initialization
  • Fixed procedural textures updating
  • Fixed bitmap output settings

Release 4.6.3110  (february 2014)

Renderer engine - Standalone version

  • Important fix bad shading bug produced in 4.6.3096 version

Release 4.6.3096  (february 2014)

Renderer engine - Standalone version

  • Added layered material (up to 4 layers with alpha masks)
  • Added ray traced SSS with texture blending into object
  • Added real camera behave - multipass Depth of Field
  • Added shadow catcher per object
  • Added support for velvet in raytracing
  • Added shadow terminator fix
  • Added max ray intensity parameter
  • Added support for groups in instancer
  • 25% - 50% Speed up for the compiling effects
  • Fixed carpaint in ray tracing
  • Fixed ray traced color intensity
  • Fixed alpha mask with ray traced transparency
  • Fixed directional lights with default parameters
  • Fixed environment maps background update
  • Fixed stereo cameras in standalone application
  • Fixed reduce textures in cuda attribute change
  • Fixed render node presets
  • Fixed normals for mirrored objects (negative scale, still problem with instances)
  • New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added basic support for some Mental Ray, Arnold, V-Ray materials
  • Added feature selector (Raytracing x Rasterization) for each effect separately
  • Render passes revision + new passes
  • FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)

  • Added feature selector (Raytracing x Rasterization) for each effect separately
  • Object instantiation support
  • Fixed loading of camera parameters

Release 4.5.3028  (november 2013)

Standalone version

  • Added asynchronous progressive rendering
  • Changed FPS/Time behavior
  • Fixed exporting and importing scenes
  • Fixed region rendering
  • Fixed noise seed update
  • Some fixes in network rendering
  • Fixed SSS and translucence in FurryBall material
  • Fixed stereo camera in exported file
  • Fixed background in planar mirrors
  • Fixed alpha in indirect

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added asynchronous progressive rendering
  • Changes in Render node (Rays multiplie removed)
  • Fixed Convert to FurryBall light script
  • Fixed selection sets
  • Fixed gamma correction in output settings node

3DS Max Plugin (2013, 2014)

  • Added asynchronous progressive rendering
  • Fixed tile rendering
  • Progressive + async rendering support
  • Progressive activeshade
  • Progressive quality selection in render settings
  • Rasterization reflection support
  • Renamed to FurryBall exporter
  • Enabled overwriting of old exports by selecting the appropriate render.fb file
  • Connected falloff and hotspot parameters for FB Spotlight (falloff always bigger than hotspot)
  • Paramblock versioning (backwards compatibility of savefiles)
  • Debug options hidden for Release

Release 4.0.2917  (october 2013)

Standalone version

  • Fixed multi GPU support for more than 2 cards

Release 4.0.2900  (october 2013)

Standalone version

  • Added support for editing exported scenes in Standalone Rendering GUI
  • Fixed car paint diffuse in ray tracing
  • Fixed bump maps in AO
  • Fixed procedural textures in ray tracing
  • Fixed wireframe with HW supersampling
  • Fixed region and tile rendering
  • Fixed crash with nvidia drivers 327.23

3DS Max Plugin (2013, 2014)

  • Fixed startup script
  • Fixed component assignment after mesh rebuilding
  • Fixed ActiveShade when parameter changed
  • Fixed camera effect save
  • Added support for exporting textures

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added support for exporting textures

Release 4.0.2877  (september 2013)

Standalone version

  • Added Standalone Rendering GUI
  • Fixed FurryBall benchmark with results
  • Fixed output alpha channel with ray traced transparency
  • Fixed error dialog with multiple frames rendered at once
  • Fixed fluids, shadows and motion blur in exported files

3DS Max Plugin (2013, 2014)

  • Network rendering
  • Export for standalone
  • Procedural textures
  • Added support for fog

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Fixed rendering after network render disconnected

Release 4.0.2855  (september 2013)

3DS Max Plugin (2013, 2014)
Maya Plugin (2011, 2012, 2013, 2014)

  • Full Multi-GPU support - unlimited number of cards 
  • CUDA OptiX
  • Biased and Unbiased rendering 
  • UNLIMITED Output resolution
  • Full Raytrace (NVIDIA Only)
  • Gamma correction
  • Camera move acceleration
  • Tile rendering - unlimited output resolution
  • New FurryBall material 
  • New FurryBall carpaint  
  • Maya lambert, blinn, phong, phong E, anisotropic, Ramp
  • Raytraced refractions, reflections 

Physically-based full global illumination 
(Nvidia Only)

  • Image based lighting - HDR support
  • Unlimited light bounces
  • Raytraced refraction and reflections
  • Brute force pathtracing

Standalone version

  • Export your scene with animation to file sequence
  • Render WITHOUT Max or Maya (faster, less memory)

Network rendering

  • Render remotely over network on GPU render server
  • Realtime Renderfarm 

NUKE realtime rendering (Maya only)

  • From FurryBall to NUKE in realtime
  • Automatic NUKE script builder
  • Realtime refresh

Lighting and Shading

  • Raytraced and depth map shadows 
  • Indirect lighting - raytraced 
  • Image based lighting, HDR support 


Release notes for FurryBall 3

Release notes for FurryBall 2

Release notes for FurryBall 1

FurryBall 4.8 released!

Cinema 4D Plugin
Secondary reflection in FurryBall material

FurryBall 4.7 on GTC 2014

Speech and Live demo on Notebook

FurryBall 4 Raytrace gallery

New raytraced images
FurryBall 4 gallery

Missing Link

Great images by Carlos Ortega Elizalde
made in FurryBall 4.6