Release Notes

Release 4.8.3609  (march 2015)

Renderer engine - Standalone version

  • Fixed negative values (for example for displacement map)

Release 4.8.3522  (january 2015)

Renderer engine - Standalone version

Release 4.8.3486  (december 2014)

Renderer engine - Standalone version

  • Fixed output layers with matte objects

Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)

  • Fixed bump map updates with image sequences

Release 4.8.3286  (july 2014)

Renderer engine - Standalone version

  • Added direct and indirect multipliers for diffuse and specular components
  • Added secondary reflection into FurryBall Material
  • Fixed bad pixels with Dome light

Cinema 4D (R15)

  • Added Cinema 4D beta plugin

Release  (june 2014)

Renderer engine - Standalone version

  • Fixed hair uv in raytracing
  • Fixed alpha with sss diffuse radius
  • Fixed alpha on edges with transparency on solid background
  • Fixed anisotropy specular with Hybrid environment map method
  • Added support for Nvidia Maxwell graphics cards

Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)

  • Fixed log frame progress updating

3DS Max Plugin (2013, 2014, 2015)

  • Fixed subdivision (works with polygons instead of triangles now)

Release 4.7.3231  (april 2014)

Renderer engine - Standalone version

  • Added support for HDRI lighting - 2 new faster methods
  • Added support for High dynamic range image preview option
  • Added low light intensity shadow rays threshold
  • Added transparency exit color or environment map (Transparent materials)
  • Added support for RGBE file format (.hdr)
  • Added only R channel support in OpenEXR file format
  • Fixed bump map value clipping
  • Some changes in FurryBall standalone application
  • Fixed car paint in layered shader
  • Fixed displacement normals
  • Changed displacement behavior (computed in object space - scale with object)
  • Fixed displacement in negative values
  • Fixed memory leak when raytracing geometry changed
  • Fixed alpha channel
  • Fixed hair random orientation
  • Fixed hair in indirect
  • Fixed texture sizes pass
  • Fixed texture analyzator
  • Fixed bump map color gain
  • Fixed car paint flakes in raytracing
  • Fixed reflection pass
  • Fixed AO pass with multipass multisampling
  • Fixed shadow pass with supersampling or multipass multisampling
  • Fixed AO with alphamasked objects
  • Fixed objects with reverse normals
  • Fixed enabling/disabling textures in raytracing
  • Fixed primary lighting pass
  • Fixed ray traced SSS
  • Better support for layered materials with SSS
  • Fixed rendering and cancelling render into file
  • Fixed some network rendering bugs
  • Fixed refraction index computation
  • Changed internet connection timeout

Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)

  • Added support for Maya 2015
  • Added render statistics in render view
  • Fixed problem with restarting rendering in render view
  • Fixed Maya 2011 freezing while render to file
  • Instances loading speedup
  • Fixed refreshing in Maya 2014
  • Fixed normals update on smoothed meshes

3DS Max Plugin (2013, 2014, 2015)

  • Added support for Max 2015 
  • Added unit scale (3DS Max scene is 10x smaller for FurryBall now)
  • ActiveShade refresh optimizations
  • Added support for object with same names
  • Added bump multiplier into FurryBall material
  • Added support for displacement map
  • Fixed material editor preview
  • Fixed some lights bugs
  • Fixed FurryBall material specular
  • Fixed render passes
  • Fixed updates GI node in ActiveShade
  • Fixed updates mesh when is created
  • Fixed environment map recomputing
  • Fixed render settings initialization
  • Fixed procedural textures updating
  • Fixed bitmap output settings

Release 4.6.3110  (february 2014)

Renderer engine - Standalone version

  • Important fix bad shading bug produced in 4.6.3096 version

Release 4.6.3096  (february 2014)

Renderer engine - Standalone version

  • Added layered material (up to 4 layers with alpha masks)
  • Added ray traced SSS with texture blending into object
  • Added real camera behave - multipass Depth of Field
  • Added shadow catcher per object
  • Added support for velvet in raytracing
  • Added shadow terminator fix
  • Added max ray intensity parameter
  • Added support for groups in instancer
  • 25% - 50% Speed up for the compiling effects
  • Fixed carpaint in ray tracing
  • Fixed ray traced color intensity
  • Fixed alpha mask with ray traced transparency
  • Fixed directional lights with default parameters
  • Fixed environment maps background update
  • Fixed stereo cameras in standalone application
  • Fixed reduce textures in cuda attribute change
  • Fixed render node presets
  • Fixed normals for mirrored objects (negative scale, still problem with instances)
  • New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added basic support for some Mental Ray, Arnold, V-Ray materials
  • Added feature selector (Raytracing x Rasterization) for each effect separately
  • Render passes revision + new passes
  • FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)

  • Added feature selector (Raytracing x Rasterization) for each effect separately
  • Object instantiation support
  • Fixed loading of camera parameters

Release 4.5.3028  (november 2013)

Standalone version

  • Added asynchronous progressive rendering
  • Changed FPS/Time behavior
  • Fixed exporting and importing scenes
  • Fixed region rendering
  • Fixed noise seed update
  • Some fixes in network rendering
  • Fixed SSS and translucence in FurryBall material
  • Fixed stereo camera in exported file
  • Fixed background in planar mirrors
  • Fixed alpha in indirect

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added asynchronous progressive rendering
  • Changes in Render node (Rays multiplie removed)
  • Fixed Convert to FurryBall light script
  • Fixed selection sets
  • Fixed gamma correction in output settings node

3DS Max Plugin (2013, 2014)

  • Added asynchronous progressive rendering
  • Fixed tile rendering
  • Progressive + async rendering support
  • Progressive activeshade
  • Progressive quality selection in render settings
  • Rasterization reflection support
  • Renamed to FurryBall exporter
  • Enabled overwriting of old exports by selecting the appropriate render.fb file
  • Connected falloff and hotspot parameters for FB Spotlight (falloff always bigger than hotspot)
  • Paramblock versioning (backwards compatibility of savefiles)
  • Debug options hidden for Release

Release 4.0.2917  (october 2013)

Standalone version

  • Fixed multi GPU support for more than 2 cards

Release 4.0.2900  (october 2013)

Standalone version

  • Added support for editing exported scenes in Standalone Rendering GUI
  • Fixed car paint diffuse in ray tracing
  • Fixed bump maps in AO
  • Fixed procedural textures in ray tracing
  • Fixed wireframe with HW supersampling
  • Fixed region and tile rendering
  • Fixed crash with nvidia drivers 327.23

3DS Max Plugin (2013, 2014)

  • Fixed startup script
  • Fixed component assignment after mesh rebuilding
  • Fixed ActiveShade when parameter changed
  • Fixed camera effect save
  • Added support for exporting textures

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added support for exporting textures

Release 4.0.2877  (september 2013)

Standalone version

  • Added Standalone Rendering GUI
  • Fixed FurryBall benchmark with results
  • Fixed output alpha channel with ray traced transparency
  • Fixed error dialog with multiple frames rendered at once
  • Fixed fluids, shadows and motion blur in exported files

3DS Max Plugin (2013, 2014)

  • Network rendering
  • Export for standalone
  • Procedural textures
  • Added support for fog

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Fixed rendering after network render disconnected

Release 4.0.2855  (september 2013)

3DS Max Plugin (2013, 2014)
Maya Plugin (2011, 2012, 2013, 2014)

  • Full Multi-GPU support - unlimited number of cards 
  • CUDA OptiX
  • Biased and Unbiased rendering 
  • UNLIMITED Output resolution
  • Full Raytrace (NVIDIA Only)
  • Gamma correction
  • Camera move acceleration
  • Tile rendering - unlimited output resolution
  • New FurryBall material 
  • New FurryBall carpaint  
  • Maya lambert, blinn, phong, phong E, anisotropic, Ramp
  • Raytraced refractions, reflections 

Physically-based full global illumination 
(Nvidia Only)

  • Image based lighting - HDR support
  • Unlimited light bounces
  • Raytraced refraction and reflections
  • Brute force pathtracing

Standalone version

  • Export your scene with animation to file sequence
  • Render WITHOUT Max or Maya (faster, less memory)

Network rendering

  • Render remotely over network on GPU render server
  • Realtime Renderfarm 

NUKE realtime rendering (Maya only)

  • From FurryBall to NUKE in realtime
  • Automatic NUKE script builder
  • Realtime refresh

Lighting and Shading

  • Raytraced and depth map shadows 
  • Indirect lighting - raytraced 
  • Image based lighting, HDR support 


Release notes for FurryBall 3

Release notes for FurryBall 2

Release notes for FurryBall 1

FurryBall RT - Beta

New Revolutionary version is here!
The first public beta

FurryBall RT Beta Upgrade

New Maintenance and Upgrade policy for FurryBall RT.

Furryball Still-life Challenge

Very nice challenge, we prepared for your with 3D Concept Art.
Informations, prizes and rules on this link.
Deadline 14th June 2015

New Customer's stories

Nice FurryBall reel from Pixelnkt
by Natal Hoff