FurryBall 4.6
for Maya, 3DS Max, standalone and network

 

 

Dear FurryBall users,

new version 4.6 with many new features and FREE update for all 4.x users is here.

The main new features we added is Raytraced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass (raytraced) Depth of Field

From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials in Maya (Color, Specular and Transparency).

Raytraced shadow terminator problem was fixed.

We also redesigned little bit Render Settings panel. Now you can select method (Raytrace or Rasterize) for specific features.

For compositing purposes we added Shadow catcher and other new passes.

Raytrace preparation improvement - 25% - 50% speed up for the compiling time and half of system memory for raytrace with the latest NVIDIA 332.21 drivers. 25% - 50% speed up for Raytrace on Quadro cards.

We also prepared new more complex benchmark scene for faster GPU ad Multi-GPUs.

 

Your FurryBall team

 

 

Multipass realistic behave Depth of Field

 
 

Shadow terminate problem fix.

 

FurryBall 4.8 released!

Cinema 4D Plugin
Secondary reflection in FurryBall material

Competition 2014

Furryball 2014 Challenge
2x FurryBall 4.7 license
Deadline: July 30th 2014

FurryBall 4.7 on GTC 2014

Speech and Live demo on Notebook
NVIDIA GTC 2014

FurryBall Benchmark

New High Raytrace Benchmark scene and page
You can compare your GPU with others