FurryBall 4.6
for Maya, 3DS Max, standalone and network

 

 

Dear FurryBall users,

new version 4.6 with many new features and FREE update for all 4.x users is here.

The main new features we added is Raytraced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass (raytraced) Depth of Field

From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials in Maya (Color, Specular and Transparency).

Raytraced shadow terminator problem was fixed.

We also redesigned little bit Render Settings panel. Now you can select method (Raytrace or Rasterize) for specific features.

For compositing purposes we added Shadow catcher and other new passes.

Raytrace preparation improvement - 25% - 50% speed up for the compiling time and half of system memory for raytrace with the latest NVIDIA 332.21 drivers. 25% - 50% speed up for Raytrace on Quadro cards.

We also prepared new more complex benchmark scene for faster GPU ad Multi-GPUs.

 

Your FurryBall team

 

 

Multipass realistic behave Depth of Field

 
 

Shadow terminate problem fix.

 

FurryBall RT

The first introduction of FurryBall RT
Speech and live demo from GTC 2015
San Jose, CA

New Customer's stories

Nice FurryBall reel from Pixelnkt
by Natal Hoff

FREE version without watermark, now!

You can use FurryBall for NON-Commercial use like final render, now. For FREE!

Tutorials

New video tutorials
for FurryBall 4.0
Including 3DS Max, Network, Standalone