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FurryBall RT - version 1.2 

The main new feature we added to version 1.2 is possibility to export your scene to special FB format.
With this format you can easy import your whole scene, or just objects into Maya and Cinema 4D or just simply render the scene in your FurryBall RT standalone application.

Now you can use Maya Fluids in Cinema 4D or Cinema particle animation in your  Maya scene and much more.  There are supported all features include Paticles, Fluids, XGen, Shave... All features you can render by FurryBall RT, you can also export to another application.
Maya to Cinema 4D, Cinema 4D to Maya - It's easy and just simply works! 

 

Standalone - Import / Export video

 

 

List of features in version 1.2


Maya Plugin (2011, 2012, 2013, 2014, 2015, 2016)

Export into standalone format

Import from standalone format

User edited environment variables in separate file
 

Cinema4D Plugin (R15, R16, R17)

Export into standalone format

Import from standalone format

 

Added premultiply alpha post process

Added support to use image alpha for alpha mask

Added support for selection sets

Some speedup in displacement & dome light analyze

Fixed memory leak during dome light analyzing

Fixed some bugs in bump maps

 


 

 

General information about FurryBall RT and features.

Maya version 

 

Cinema 4D version

Some Highlighted Features

FurryBall RT is much faster, easier and better integrated - RT like RevoluTion, RealTime, Ray-Trace

Response in viewport is about 10x faster than old FurryBall 4.8

Interactive post-processes (tune post processes without re-rendering) (Glow, Chromatic Aberration, Gamma...)

Interactive post-process Noise reduction (Whole image compare)

 

Interactive post-process - Glare effect

Interactive post-process - Color levels, 3-way color correction

 

Easy interface - quality can be tuned by one parameter

Better quality (more physically accurate)

Unlimited number of GPUs 

Tile rendering (Unlimited resolution output)

Physically based materials and lights

Physically based Indirect lighting (Global illumination)

Less GPU memory

Physically based DOF - NO extra render time!

Real Motion blur - Video

Maya Particles and NParticles - Video (Fume FX and Krakatoa come soon we hope)

Render passes - now NO extra render time

Unlimited layered shaders

IPR render support

Shave & Haircut and Maya hairs (Yeti come soon we hope)

Curve rendering

Raytraced Maya Fluids

Improved Carpaint material

Improved SSS material

Ramp shader with texture

Layered textures

Hair shader

Subdivision and Displacement (based on Open subdiv)

Vector Displacement

Support for all Maya image formats (PSD, tiff, tga, bmp, etc.)

New FurryBall lights

Color matte pass (unlimited number of colors)

Support for Arnold, V-Ray and Mental Ray shaders

BiFrost (mesh rendering)

Xgen (splines and spheres only)

Much, much more.... complete list of features

Missing something? Let us know!

 

Always use the latest NVIDIA drivers! (some older versions can cause crashing of FurryBall)

 

 DOWNLOAD - FurryBall RT 

 

Autodesk Maya  64 bit - 2011 (hotfix 2), 2012, 2013, 2014, 2015, 2016
Maxon Cinema 4D (R15 , R16 and R17)

 

Supported Applications and System

Maya 64bit  2011 / 2012 / 2013 / 2014 / 2015 / 2016

Cinema 4D - R15, R16, R17

(Other softwares hopefully come later this year)

64 bit - Windows Vista, Windows 7, Windows 8 or Windows Server