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Release Notes

Release notes for FurryBall RT

Release notes for FurryBall 4

Release notes for FurryBall 3

New features in version 2.3.2 (may 2012)

  • Fixed shadows with newest NVidia drivers
  • Added edge drop-off remap for Fluids
  • Fixed reloading textures in playback
  • Fixed fluids in camera with small angle of view
  • Fixed memory leak in Fluids
  • Little DoF & MB fixes

New features in version 2.3.1 (march 2012)

  • Added camera display gate support, alpha and UV pass
  • DoF & MB fixes, visibility for transparent objects
  • Automatic Fluid sorting (based on per-system bounding boxes)
  • Installation for current user or all users
  • Camera center-of-interest, transparency, reflections and further fixes

New features in version 2.3 (january 2012)

  • Added correct mirrored UV option for texture mapping
  • Manual grabbing of static environment maps
  • Hair guides can be hidden by Show->Strokes from standard Maya Viewports (Maya 2011 and 2012)

New features in version 2.2 (september 2011)

  • Instancer support
  • Environment fog
  • Textures analysis - saves memory by loading only necessary texture mip-map levels
  • Manual near plane setting for shadows
  • Features selection in reflections
  • Previous frame geometry saving for Motion Blur (frame before first with render to file)
  • Dropoff for XYZ gradients in fluids
  • Phase function evaluation in fluids
  • Newest driver crashes fixed (both NVIDIA and AMD/ATI)
  • Enhanced SSAO quality

New features in version 2.1 (july 2011)

  • New Realtime DoF with bokeh effect (circle, hectagon, triangle)
  • Realtime motion blur
  • Motion vector output pass
  • Hair offset texture
  • Delete unused FB nodes UI check
  • Stereo camera disparity check
  • Simple 2-layer displacement (multiply only)
  • Fluid attributes node

New features in version 2.0 (june 2011)

  • Multi-pass multi-sampling antialiasing (less memory consuming, faster, almost unlimited number of samples)
  • Improved AO
  • Layered textures - up-to three layers of 2D textures + alpha textures
  • Fluids - complete support of Maya Fluid with real shadows
  • Mutli-GPU selector - (launch two Maya instances and render with a different GPU on each)
  • Stereo Support - all display modes in realtime (anaglyphs, interlaced, side-by-side)
  • NEW hair system - new features, style, save and connect with Maya dynamic hair
  • Instancing
  • Maya 2012 support
  • Much more efficient DAG traversal for large scenes
  • New subdivision/displacement algorithms (Catmull-Clark)
  • OpenEXR HDR file output - supports several layers (RGB(A), Depth, SSAO)
  • Enhanced hair softness, minimum hair screen size
  • Enhanced transparency - supports colored transparent shadows
  • Point light shadows
  • Cascaded shadow maps for directional lights (for large scenes)
  • Deep opacity maps and Fourier opacity maps for transparent fluid and hair shadows from spot lights
  • Light color textures (IBL)
  • Shadow intensity curves
  • Velvet (silhouette) shader for all materials
  • Fake translucence from multiple lights, for all materials
  • Gamma correction
  • Support for forced texture mip-map levels
  • Texture size visualization of texel to screen pixel ratio
  • Lower memory consumption for subsurface scattering
  • Subsurface scattering seam fix texture
  • Light and render linking via Maya sets

Release notes for FurryBall 1