Release Notes
Release notes for FurryBall RT
Release 4.8.3609 (march 2015)
Renderer engine - Standalone version
- Fixed negative values (for example for displacement map)
Release 4.8.3522 (january 2015)
Renderer engine - Standalone version
- Changed free version restrictions, see free version page
Release 4.8.3486 (december 2014)
Renderer engine - Standalone version
- Fixed output layers with matte objects
Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)
- Fixed bump map updates with image sequences
Release 4.8.3286 (july 2014)
Renderer engine - Standalone version
- Added direct and indirect multipliers for diffuse and specular components
- Added secondary reflection into FurryBall Material
- Fixed bad pixels with Dome light
Cinema 4D (R15)
- Added Cinema 4D beta plugin
Release 4.7.1.3264 (june 2014)
Renderer engine - Standalone version
- Fixed hair uv in raytracing
- Fixed alpha with sss diffuse radius
- Fixed alpha on edges with transparency on solid background
- Fixed anisotropy specular with Hybrid environment map method
- Added support for Nvidia Maxwell graphics cards
Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)
- Fixed log frame progress updating
3DS Max Plugin (2013, 2014, 2015)
- Fixed subdivision (works with polygons instead of triangles now)
Release 4.7.3231 (april 2014)
Renderer engine - Standalone version
- Added support for HDRI lighting - 2 new faster methods
- Added support for High dynamic range image preview option
- Added low light intensity shadow rays threshold
- Added transparency exit color or environment map (Transparent materials)
- Added support for RGBE file format (.hdr)
- Added only R channel support in OpenEXR file format
- Fixed bump map value clipping
- Some changes in FurryBall standalone application
- Fixed car paint in layered shader
- Fixed displacement normals
- Changed displacement behavior (computed in object space - scale with object)
- Fixed displacement in negative values
- Fixed memory leak when raytracing geometry changed
- Fixed alpha channel
- Fixed hair random orientation
- Fixed hair in indirect
- Fixed texture sizes pass
- Fixed texture analyzator
- Fixed bump map color gain
- Fixed car paint flakes in raytracing
- Fixed reflection pass
- Fixed AO pass with multipass multisampling
- Fixed shadow pass with supersampling or multipass multisampling
- Fixed AO with alphamasked objects
- Fixed objects with reverse normals
- Fixed enabling/disabling textures in raytracing
- Fixed primary lighting pass
- Fixed ray traced SSS
- Better support for layered materials with SSS
- Fixed rendering and cancelling render into file
- Fixed some network rendering bugs
- Fixed refraction index computation
- Changed internet connection timeout
Maya Plugin (2010, 2011,2012, 2013, 2014, 2015)
- Added support for Maya 2015
- Added render statistics in render view
- Fixed problem with restarting rendering in render view
- Fixed Maya 2011 freezing while render to file
- Instances loading speedup
- Fixed refreshing in Maya 2014
- Fixed normals update on smoothed meshes
3DS Max Plugin (2013, 2014, 2015)
- Added support for Max 2015
- Added unit scale (3DS Max scene is 10x smaller for FurryBall now)
- ActiveShade refresh optimizations
- Added support for object with same names
- Added bump multiplier into FurryBall material
- Added support for displacement map
- Fixed material editor preview
- Fixed some lights bugs
- Fixed FurryBall material specular
- Fixed render passes
- Fixed updates GI node in ActiveShade
- Fixed updates mesh when is created
- Fixed environment map recomputing
- Fixed render settings initialization
- Fixed procedural textures updating
- Fixed bitmap output settings
Release 4.6.3110 (february 2014)
Renderer engine - Standalone version
- Important fix bad shading bug produced in 4.6.3096 version
Release 4.6.3096 (february 2014)
Renderer engine - Standalone version
- Added layered material (up to 4 layers with alpha masks)
- Added ray traced SSS with texture blending into object
- Added real camera behave - multipass Depth of Field
- Added shadow catcher per object
- Added support for velvet in raytracing
- Added shadow terminator fix
- Added max ray intensity parameter
- Added support for groups in instancer
- 25% - 50% Speed up for the compiling effects
- Fixed carpaint in ray tracing
- Fixed ray traced color intensity
- Fixed alpha mask with ray traced transparency
- Fixed directional lights with default parameters
- Fixed environment maps background update
- Fixed stereo cameras in standalone application
- Fixed reduce textures in cuda attribute change
- Fixed render node presets
- Fixed normals for mirrored objects (negative scale, still problem with instances)
- New benchmark scene for Multi-GPU
Maya Plugin (2010, 2011,2012, 2013, 2014)
- Added basic support for some Mental Ray, Arnold, V-Ray materials
- Added feature selector (Raytracing x Rasterization) for each effect separately
- Render passes revision + new passes
- FurryBall settings nodes revision
3DS Max Plugin (2013, 2014)
- Added feature selector (Raytracing x Rasterization) for each effect separately
- Object instantiation support
- Fixed loading of camera parameters
Release 4.5.3028 (november 2013)
Standalone version
- Added asynchronous progressive rendering
- Changed FPS/Time behavior
- Fixed exporting and importing scenes
- Fixed region rendering
- Fixed noise seed update
- Some fixes in network rendering
- Fixed SSS and translucence in FurryBall material
- Fixed stereo camera in exported file
- Fixed background in planar mirrors
- Fixed alpha in indirect
Maya Plugin (2010, 2011,2012, 2013, 2014)
- Added asynchronous progressive rendering
- Changes in Render node (Rays multiplie removed)
- Fixed Convert to FurryBall light script
- Fixed selection sets
- Fixed gamma correction in output settings node
3DS Max Plugin (2013, 2014)
- Added asynchronous progressive rendering
- Fixed tile rendering
- Progressive + async rendering support
- Progressive activeshade
- Progressive quality selection in render settings
- Rasterization reflection support
- Renamed to FurryBall exporter
- Enabled overwriting of old exports by selecting the appropriate render.fb file
- Connected falloff and hotspot parameters for FB Spotlight (falloff always bigger than hotspot)
- Paramblock versioning (backwards compatibility of savefiles)
- Debug options hidden for Release
Release 4.0.2917 (october 2013)
Standalone version
- Fixed multi GPU support for more than 2 cards
Release 4.0.2900 (october 2013)
Standalone version
- Added support for editing exported scenes in Standalone Rendering GUI
- Fixed car paint diffuse in ray tracing
- Fixed bump maps in AO
- Fixed procedural textures in ray tracing
- Fixed wireframe with HW supersampling
- Fixed region and tile rendering
- Fixed crash with nvidia drivers 327.23
3DS Max Plugin (2013, 2014)
- Fixed startup script
- Fixed component assignment after mesh rebuilding
- Fixed ActiveShade when parameter changed
- Fixed camera effect save
- Added support for exporting textures
Maya Plugin (2010, 2011,2012, 2013, 2014)
- Added support for exporting textures
Release 4.0.2877 (september 2013)
Standalone version
- Added Standalone Rendering GUI
- Fixed FurryBall benchmark with results
- Fixed output alpha channel with ray traced transparency
- Fixed error dialog with multiple frames rendered at once
- Fixed fluids, shadows and motion blur in exported files
3DS Max Plugin (2013, 2014)
- Network rendering
- Export for standalone
- Procedural textures
- Added support for fog
Maya Plugin (2010, 2011,2012, 2013, 2014)
- Fixed rendering after network render disconnected
Release 4.0.2855 (september 2013)
3DS Max Plugin (2013, 2014)
Maya Plugin (2011, 2012, 2013, 2014)
- Full Multi-GPU support - unlimited number of cards
- CUDA OptiX
- Biased and Unbiased rendering
- UNLIMITED Output resolution
- Full Raytrace (NVIDIA Only)
- Gamma correction
- Camera move acceleration
- Tile rendering - unlimited output resolution
- New FurryBall material
- New FurryBall carpaint
- Maya lambert, blinn, phong, phong E, anisotropic, Ramp
- Raytraced refractions, reflections
Physically-based full global illumination
(Nvidia Only)
- Image based lighting - HDR support
- Unlimited light bounces
- Raytraced refraction and reflections
- Brute force pathtracing
Standalone version
- Export your scene with animation to file sequence
- Render WITHOUT Max or Maya (faster, less memory)
Network rendering
- Render remotely over network on GPU render server
- Realtime Renderfarm
NUKE realtime rendering (Maya only)
- From FurryBall to NUKE in realtime
- Automatic NUKE script builder
- Realtime refresh
Lighting and Shading
- Raytraced and depth map shadows
- Indirect lighting - raytraced
- Image based lighting, HDR support