We started with FurryBall development in 2008 for our studio purposes. We finished a whole CGI feature film Goat story with Cheese!In 2012 with FurryBall like final frame renderer.
FurryBall provides our artists incredible speed and freedom - we can afford much more complex scenes just with a small render farm compared to CPU renderers.
We can afford several lighting variants, volumetric effects, DOF and in-scene material and texture tuning in final quality. All of these at interactive rates.
We have rendered about 120.000 stereo frames in average time 3-10 min for 2x HD stereo frame on regular workstations. It was for us 10 - 30 TIMES faster than CPU-based renderers we used before. FurryBall saved us both - time and money.
We love FurryBall RT and use it for everything. Our clients often have so little time to turnaround their content that FurryBall is the reason they get what they want on schedule (and maybe a little hard work by us.)
"I have worked in the film "Witchcraft" as Project Manager in Moonbite Games&Animation.
Working with FurryBall has meant the opportunity of saving time and money.
We have rendered 1.200 shots (approx. 70 minutes) with a 2K resolution and 16 bits colour, and we have used only the lighters workstations and 4 computers more. No render farm :)
The average render speed was between 1 and 5 minutes...with Z depth and other layers and files that helped us in the postproduction process.
At Frogster I use FurryBall for rendering 3D render trailers. The interactive lighting helps me layout shots much faster. I can judge the lighting composition and values almost in real-time. I interactively move and change props, camera and characters, add volumetric effects, fluids, depth of field and particles till I’m pleased with the composition. It’s fast and fun to tweaking shots with Furryball. I can focus on artistic decisions enabling me to create better art in less time. I used to render most shots in passes. But now since rendering in Maya is faster than rendering in my compositing application and I can tweak the look just the way I want interactively right within Maya and output an almost final image right away.
Thanks for this great renderer and your great support.
Furryball turned out to be quite reliable and It did not take too long to learn.
Totally I created somewhere around 15 minutes of animation during those two months, from scratch to render.
I frequently used fur, subsurface, and the cool rim function, where you can create fake backlight.
I had some minor issues with transparency gradients, but other than that it was fine.
The animated characters and the backgrounds turned out so efficient that I was rewarded with a "Hedda", equivalent to a "Tony" award for excellence in theater work.
The play has also been invited to Clin d'Oeil in France and Disneyland in California.
I've used Furryball for my personal works for only three months. Furryball 3 is a great tool, very efficient, easy to use and very fast.
With only a computer it's as speed as a render-farm. It helps me a lot to increase the quality of my production.