USA (Game industry)


USA (Game industry)


USA (Game industry)


USA (Movie and Game industry)


Czech (Animation Movie industry)


(Movie and advert industry)

Poland (Animation Movie industry)


Ukraine (VFX Movie industry)


Cluster Studio
Mexico (VFX and Advert industry)

 

 

Win Sing Animation Co., Ltd.
China (Animation Movie industry)

4toonStudio
Poland (Game and Movie industry)


Spain (Game and Movie industry)


 


 

Blizzard entertainment
FurrBall was used in latest Blizzard cinematic - Hearthstone: Heroes of Warcraft Cinematic.

We are proud that Blizzard used FurryBall for rendering part of his great Hearthstone: Heroes of Warcraft Cinematic. It was the first use of FurryBall in Blizzard real pipeline production.
 

 


 



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Sergio Nesupiller - Full Dimensional Entertainment

Furryball has been an indispensable tool for developing our most recent animation project: Pedro & Lola 3D.
It features a great balance between quality and render time that made the production of this TV series possible. In addition, it offers great customer service and keeps developing new features.

 
 
 
 

 

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Roger Gihlemoen - Evengi

Furryball turned out to be quite reliable and It did not take too long to learn.
Totally I created somewhere around 15 minutes of animation during those two months, from scratch to render.
I frequently used fur, sub surface and the cool rim function, where you can create fake back light.
I had some minor issues with transparency gradients, but other than that it was fine.
The animated characters and the backgrounds turned out so efficient that I was rewarded with a "Hedda", equivalent to a "Tony" award for excellence in theater work.
The play has also been invited to Clin d'Oeil in France and Disneyland in California.
 

 


 

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Yann Bertin

I've used Furryball for my personnal works for only three months. Furryball 3 is a great tool, very efficient, easy to use and very fast.
With only a computer it's as speed as a render-farm.  It helps me a lot to increase the quality of my production.

 

 

 

 

 

AAA studio - FurryBall developer

 

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We start developing FurryBall in 2008 for purposes of our studio and finished a whole CGI full length 85 min film Goat story with Cheese! in STEREO for cinemas with FurryBall like finalframe renderer.

FurryBall provides our artists incredible speed and freedom - we can afford much more complex scenes just with a small renderfarm compared to CPU renderers.
We can afford several lighting variants, volumetric effects, DOF and in-scene material and texture tuning in final quality. All of these at interactive rates.
We have rendered about 120.000 stereo frames in average time 3-10 min for 2x HD stereo frame on regular workstations. It was for us 10 - 30 TIMES faster than CPU based renderers. As a matter of fact, we didn't use any post-production with our renders - just color corrections and rendering into layers for few very complicated shots.
Post-production in stereography is very difficult and FurryBall saves both time and money.

 

Jan Tománek - CEO  / Movie director - AAA studio
 

 

 



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Moonbite Games&Animation

"I have worked in the film "Witchcraft" as Project Manager in Moonbite Games&Animation.
Working with FurryBall has meant the opportunity of saving time and money.
We have rendered 1.200 shots (aprox. 70 minutes) with a 2K resolution and 16 bits colour; and we have used only the lighters workstations and  4 computers more. No render farm :)
The average render speed was between 1 and 5 minutes...with Z depth and other layers and files that helped us in the postproduction process.
 
Carlos Fernández - CEO   
Moonbite Games&Animation - www.moonbite-games.com

 

 

 


 

Frogster Interactive

At Frogster I use FurryBall for rendering 3D render trailers. The interactive lighting helps me layout shots much faster. I can judge the lighting composition and values almost in real-time. I interactively move and change props, camera and characters, add volumetric effects, fluids, depth of field and particles till I’m pleased with the composition. It’s fast and fun to tweaking shots with Furryball. I can focus on artistic decisions enabling me to create better art in less time. I used to render most shots in passes. But now since rendering in Maya is faster than rendering in my compositing application and I can tweak the look just the way I want interactively right within Maya and output an almost final image right away.

Thanks for this great renderer and your great support.

Valentin Wirth - Manager Video Production
Frogster Online Gaming GmbH
 
 
 
 

 

Carlos Ortega

 

 

 

FurryBall 4.8 released!

Cinema 4D Plugin
Secondary reflection in FurryBall material

Competition 2014

Furryball 2014 Challenge
2x FurryBall 4.7 license
Deadline: July 30th 2014

FurryBall 4.7 on GTC 2014

Speech and Live demo on Notebook
NVIDIA GTC 2014

FurryBall 4 Raytrace gallery

New raytraced images
FurryBall 4 gallery