Poland (Animation Movie industry)
Win Sing Animation Co., Ltd.
FurrBall was used in latest Blizzard cinematic - Hearthstone: Heroes of Warcraft Cinematic.
We are proud that Blizzard used FurryBall for rendering part of his great Hearthstone: Heroes of Warcraft Cinematic. It was the first use of FurryBall in Blizzard real pipeline production.
Sergio Nesupiller - Full Dimensional Entertainment
Furryball has been an indispensable tool for developing our most recent animation project: Pedro & Lola 3D.
It features a great balance between quality and render time that made the production of this TV series possible. In addition, it offers great customer service and keeps developing new features.
Roger Gihlemoen - Evengi
Furryball turned out to be quite reliable and It did not take too long to learn.
Totally I created somewhere around 15 minutes of animation during those two months, from scratch to render.
I frequently used fur, sub surface and the cool rim function, where you can create fake back light.
I had some minor issues with transparency gradients, but other than that it was fine.
The animated characters and the backgrounds turned out so efficient that I was rewarded with a "Hedda", equivalent to a "Tony" award for excellence in theater work.
The play has also been invited to Clin d'Oeil in France and Disneyland in California.
I've used Furryball for my personnal works for only three months. Furryball 3 is a great tool, very efficient, easy to use and very fast.
With only a computer it's as speed as a render-farm. It helps me a lot to increase the quality of my production.
AAA studio - FurryBall developer
We start developing FurryBall in 2008 for purposes of our studio and finished a whole CGI full length 85 min film Goat story with Cheese! in STEREO for cinemas with FurryBall like finalframe renderer.
FurryBall provides our artists incredible speed and freedom - we can afford much more complex scenes just with a small renderfarm compared to CPU renderers.
We can affort several lighting variants, volumetric effects, DOF and in-scene material and texture tuning in final quality. All of these at interactive rates.
We have rendered about 120.000 stereo frames in average time 3-10 min for 2x HD stereo frame on regular workstations. It was for us 10 - 30 TIMES faster than CPU based renderers. As a matter of fact, we didn't use any post-production with our renders - just color corrections and rendering into layers for few very complicated shots.
Post-production in stereography is very difficult and FurryBall saves both time and money.
Jan Tománek - CEO / Movie director - AAA studio
We have rendered 1.200 shots (aprox. 70 minutes) with a 2K resolution and 16 bits colour; and we have used only the lighters workstations and 4 computers more. No render farm :)
The average render speed was between 1 and 5 minutes...with Z depth and other layers and files that helped us in the postproduction process.
Thanks for this great renderer and your great support.
Valentin Wirth - Manager Video Production
Frogster Online Gaming GmbH